An animatable Head model based on a concept design from Paragon Studio in Dubai, United Arab Emirates (3/2016)
Info:
started with a basic head mesh in zbrush, change the forms and details etc.
and since the main base mesh had a good topology I didnt start retopo. from scratch
the uvs were done in Maya, Normal and AO maps were baked in XNormals
displacement map were created in ZBrush