A personal ZBrush study inspired by the distinctive stylized character work of Max Grecke.
https://www.artstation.com/artwork/v1BxzE
For this piece, I focused on exploring the character’s proportions, facial structure, sharp features, and overall stylized shapes while staying close to the spirit of the original concept art.
A major focus of this study was also achieving clean, refined surface quality, with smooth and controlled transitions between the different forms while maintaining the stylized character of the sculpt.
The character was created entirely in ZBrush, using my free base mesh as a starting point and developing the forms through sculpting and exploration from multiple angles.
PS:
Some, but not all, of the render images were created in Marmoset Toolbag using Marmoset RealResin Scene, created by artist Jared Chavez.